9/28/2023 0 Comments Text mesh pro rtl editorYou can ask me if you plan to use RTL in TEXDraw. It’s dropped in 5.x so it’s not supported yet. RTL Supportīack then when TEXDraw is in v4.x it has a robust RTL support to deal with arabic fonts. Currently it doesn’t support TextMeshPro integration. When using UI Elements, you must change the default material’s shader to GUI/TEXDraw-UIE. UI ElementsĪ limited support for providing UI Elements support is provided. The old static mode is kept if for backward compatibility. Dynamic mode is the preferred way as it may support more than just ASCII characters set for custom fonts. You can disable TextMeshPro integration by go to the same menu when you enabled it before.Īs for v5.7 there’s option to choose between dynamic and static mode. If you found “Requested build target group….” errors popped up, is a harmless error. If you see “You need to Extract TMP Essentials Asset First Before Activating TMP Integration” error, go to Window > TextMeshPro > Import TMP Essential Resources. You may see a rendering progress bar if you enable this for the first time. TEXDraw can do this automatically for you, just find it in Menubar Tools > TEXDraw > Enable TMP Integration. TEXDraw can make use of TextMeshPro rendering capability so it’s looking crisp too. TextMeshPro has crisp text rendering mode and it’s already built in Unity. Because of that, Unicode conversion is turned off in that font. The Open Sans is different than usual $\TeX$ fonts and will have fewer features. You can set it as default text mode in TEXDraw preference. TEXDraw included Open Sans by default as \opens. One of other implementation usage for links is you can embed it within a RectTransform. It really can do much more than just clicking links. Use this to code your own special behavior along with the link command. Internally you can get the resulting link rectangle area using. The link target string is sent together as the parameter of the firing OnLinkClick event in TexLink. The href is the link target, and text is the text to display. Use this to make TEXDraw links clickable and send unity code events. TexScroll is suitable for rendering a very long $\TeX$ documents. While you can also use ScrollRect, TexScroll has a performance benefit of only rendering what’s on the screen (using Hidden overflow mode). These are smaller components that you can use to extend TEXDraw functionalities. When selection expressions, expand the highlight by this amount Highlight color when selected but has no keyboard focus Highlight color when editing inside an expression These API is available in TexInput component as a scripting aid. It also doesn’t have a good experience in mobile devices. It only support limited syntax including but not limited to symbols, fractions, roots, and scripts. You can use this to make a $\TeX$ editor with aid of additional buttons to provide $\TeX$ expressions. Use TexInput to make TEXDraw receives input as a WYSIWYG editor.Īs of v6.1.0 it supports “escape input” mode so users can type “safely” without triggering any $\TeX$ commands. To automatically adjust width based on height, set it as DownScale and set ContentSizeFitter’s width fit to Preferred Size. To automatically adjust height based on width, leave it as Hidden and set ContentSizeFitter’s height fit to Preferred Size. If you want to constraint based on fixed height and width, BestFit is better. DownScale is much quicker to render than BestFit but DownScale will simply scale down the resulting text so it will not respect available width. The different between DownScale and BestFit can be noticeable. Recursively set the size down until no text excess RectTransform boundary Hide text which excess RectTransform boundary (default).Īllow text that excess RectTransform boundary
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